Ragos

Journey from the ashes of a fallen city
On the streets of Vizrianess

I was told to keep a record of my experiences since it would help in recollection and reflection. This seems like a good time to try it again.

Ragos, along its Academy has fallen. With the bandits running loose within its walls and none of its mages being unable to protect it we have decided to flee the city via its sewer system.

Found a few refugees along the way and decided to help them along. One of them was lost. It seemed like a long journey but we eventually reached Vizrianess. Many others have also reached the walls hoping to find sanctuary but were denied at the walls. Seemed like they would struggle under the sudden increase in population.

Spending a hard day at work to make our ends meet and not starve, we were eventually told to leave. Weird place.

Spending the next day in line we were eventually attacked at night by a group of laughing skeletons. They were eventually defeated. Further examination from an arcane perspective showed that the same necromancer produced both sets of skeletons. Their tools showed a greater age, and most likely not from Ragos. So the necromancer didn’t attack Ragos to bolster his forces.

Pleading with the guards we were let inside to help the city. It seemed that during the same night Vizrianess was also attacked by skeletons who arose from a warrior crypt inside the city, hoping to escape via the entrance we were blocking. Interesting.

The attending mage of the guard has graduated from the Academy for fifteen years and has a hobbyist interest in necromancy. His main focus was illusion magic. Probing him with questions about visiting Ragos or his actions during the night proved that he was not behind the threat.

Its a long shot but the dean of necromancy may have survived and would be capable of raising such a higher number. Searching for leads have proven difficult, and while the travel back to Ragos is possible there is no assurance of evidence moving forward.

The lack of mages, both arcane and divine, in the region is interesting. May be worth investigating.

At this stage it seems we need income otherwise our group would soon starve with little resources. However our stay in Vizrianess is going to be short as we have only shown an intent to stay as a passing traveller, not a refugee seeking sanctuary.

View
Welcome to your campaign!
A blog for your campaign

Wondering how to get started? Here are a few tips:

1. Invite your players

Invite them with either their email address or their Obsidian Portal username.

2. Edit your home page

Make a few changes to the home page and give people an idea of what your campaign is about. That will let people know you’re serious and not just playing with the system.

3. Choose a theme

If you want to set a specific mood for your campaign, we have several backgrounds to choose from. Accentuate it by creating a top banner image.

4. Create some NPCs

Characters form the core of every campaign, so take a few minutes to list out the major NPCs in your campaign.

A quick tip: The “+” icon in the top right of every section is how to add a new item, whether it’s a new character or adventure log post, or anything else.

5. Write your first Adventure Log post

The adventure log is where you list the sessions and adventures your party has been on, but for now, we suggest doing a very light “story so far” post. Just give a brief overview of what the party has done up to this point. After each future session, create a new post detailing that night’s adventures.

One final tip: Don’t stress about making your Obsidian Portal campaign look perfect. Instead, just make it work for you and your group. If everyone is having fun, then you’re using Obsidian Portal exactly as it was designed, even if your adventure log isn’t always up to date or your characters don’t all have portrait pictures.

That’s it! The rest is up to your and your players.

View

I'm sorry, but we no longer support this web browser. Please upgrade your browser or install Chrome or Firefox to enjoy the full functionality of this site.